The two primary commands for filleting surfaces in Rhino are:
FilletEdge:
Creates a tangent surface between multiple polysurface edges (joined) with optional varying radius values, trims the original faces, and joins the resulting surfaces together.
Is not limited to just two surfaces
Can fill in corners between adjacent fillets
Is limited to exactly three surfaces meeting at a point
The radiuses used can not be so large that they overlap each other and completely consume any surface they are following.
FilletSrf:
Creates a tangent surface between two surface edges (joined or not) with a constant radius, and optionally trims and/or extends the original surfaces.
Here's an example sent in by Mitch Heynick. Mitch writes: Fillet all vertical edges plus the base with a radius of 10. Fillet the horizontal inside edges near the top at 5. --Mitch
Here's another example sent in by Mitch Heynick. I'll admit, this one stumped me but Pascal figured it out. Mitch writes: Fillet all the surfaces except bottom with a constant radius of 5. --Mitch
Last update: january 30th 2007
""FilletSrf"" is limited to handling exactly three surfaces that meet at a point. Here's a technique that will work if you have four surfaces to fillet.
1/23/2007 10:45:12 AM - JB-204.177.179.112
""FilletSrf"" is limited to handling exactly three surfaces that meet at a point. Here's a technique that will work if you have 5 surfaces to fillet.
1/23/2007 10:45:36 AM - JB-204.177.179.112
The radii used in ""FilletEdge"" can not be so large that they overlap each other and completely consume any surface they are following. This tutorials shows what to do when the surfaces overlap.
1/23/2007 10:46:30 AM - JB-204.177.179.112
The radii used in ""FilletEdge"" can not be so large that they overlap each other and completely consume any surface they are following. This tutorials shows what to do when the one surface is too small for the desired fillet radius.
1/23/2007 10:46:48 AM - JB-204.177.179.112
When working with multiple fillet radii, we start with the largest values first and progress in order, to the smallest fadius, to avoid running a fillet off the edge of a surface it is following. This tutorial shows a technique to use when an existing smaller fillet is complicating things.
1/23/2007 10:47:01 AM - JB-204.177.179.112
One of the rules when filleting is the radius used can not run off the edge of the surface it is following. In the case of tangent cylinders, one surface edge is going to taper down to a zero width at the tangent point. This tutorial show how to build the fillet surfaces manually.
1/23/2007 10:47:15 AM - JB-204.177.179.112
One of the rules when using ""FilletEdge" is exactly 3 surfaces must meet at a point. In this example, there are four surfaces to deal with.
6/13/2008 7:48:42 AM - JB-204.177.179.86
Here's an example sent in by Mitch Heynick. Mitch writes: Fillet all vertical edges and the base with a radius of 10. Fillet the horizontal inside ones near the top at 5. --Mitch
1/30/2007 3:15:27 PM - Mitch Heynick-85.1.185.227
Here's another example sent in by Mitch Heynick. I'll admit, this one stumped me but Pascal figured it out. Mitch writes: Fillet all the surfaces except bottom with a constant radius of 5. --Mitch