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Brazil r/s 2.0 for Rhino Development Status
2008-05-09: Public Beta 13
Features:
- Brazil Shadow Light Texture has been changed to a material.
- Brazil Physical Sky texture added.
- Autogen shaders renamed to remove the word "Shader" - ie AngularBlend shader -> Angular Blend
- Largest texture simulation size removed.
- Basic Material/Simulated materials now use Brazil analytic bump (much better quality, no artifacts)
- Dragging a color to a thumbnail editor or subnode/content control now creates an appropriate content in that color.
- Dragging an image or HDR file to the Texture Editor or a subnode/content control now creates an appropriate texture with that image.
- Normal Map and Displace style analytic bump nodes added - use in Brazil material "Bump" channels.
- Color buttons now support copy and paste.
- Added progress messages when saving support files.
- Commands added to Add, Change, Delete, Duplicate, Load, Rename and Save materials, textures and environments: RdkAddEnvironment, RdkAddMaterial, RdkAddTexture, RdkChangeEnvironment, RdkChangeMaterial, RdkChangeTexture, RdkDeleteEnvironment, RdkDeleteMaterial, RdkDeleteTexture, RdkDuplicateEnvironment, RdkDuplicateMaterial, RdkDuplicateTexture, RdkLoadEnvironmentFromFile, RdkLoadMaterialFromFile, RdkLoadTextureFromFile, RdkRenameEnvironment, RdkRenameMaterial, RdkRenameTexture, RdkRenderOptions, RdkSaveEnvironmentToFile, RdkSaveMaterialToFile, RdkSaveTextureToFile.
- Content Browser Library pane added to allow easy access to saved materials, textures and environments. Drag and droponto the pane to store, drop from the pane to the ME, objects, subnodes etc etc.
- Rendering options command extended with following commands: RdkGroundPlaneOptions, RdkSunOptions,RdkSafeFrameOptions, RdkPostEffectPlugInOptions.
- Noise texture colors added.
Bug Fixes:
- Brazil crashed or gave incorrect results when using decals with multiple render threads running.
- Simulation of child textures did not display correctly in the viewport.
- Basic Texture did not prompt for a filename.
- Render window invalidated areas to black when reusing the previous rendering.
- Stacked procedural textures rendered incorrectly in Brazil.
- Brazil shaders rendered as children of RDK procedurals had artifacts in multi-threaded situations.
- Grayscale color picker did not appear when associated color button was clicked.
- Copy/Paste tools did not work for System Options.
- Copy/Paste tools were labelled with the letters C and P instead of icons.
- Selecting a set of options in Brazil Bridge Renderer could cause incorrect rendered image size.
- Pasting Output Size options could cause incorrect rendered image size.
- Color swatches did not display on texture summary for procedural textures.
- Orthographic views did not render to the correct scale.
- Color button drag & drop discarded the alpha value.
- HDR textures did not render after importing from 3dm file.
- Environment preview did not switch off when non-spherical background was selected.
- Sun "light both sides" option was off, leaving an un-lit area on infinite planes.
- Color button did not work correctly when using legacy mode (with no picker set).
- RDK crashed when dragging from the content browser to the desktop if the content editor was not open.
- Brazil light photon feature checkbox did not control the on-ness of photons per light.
- Custom render mesh preview display was only showing every other CRM object.
2008-04-18: Public Beta 12
Features:
- Added a 'Graph' section to most textures. This displays a graph of the texture's red, green, blue, alpha or luminosity along one axis.
- 'North' dial added to sun dialogs. This allows the user to specify which way in world space is 'north'.
- Added a context menu to the color button. This allows the use of a color dropper to pick a color from the screen.
- Document sun now uses Rhino's earth anchor point settings for observer location and north direction.
- Added "Force 2-sided" and "Flat Z-buffer" options to the system settings. Force 2-sided now defaults to off.
- Added 3 new primitive flags - see Brazil Object Properties docker.
- Lights now have an 'Atmospheres & Effects' section which links to the current Brazil Advanced Environment (if any).
- Brazil Advanced Global Fog Environment implemented.
- Date and time controls on sun dialog now increment correctly (e.g., incrementing hour can change day).
- Content objects now harvest parameters from previous objects during a change operation.
Bug Fixes:
- By Parent material assignment did not work correctly.
- Several crash bugs fixed in the BAM material.
- Blend Material did not support transparency correctly.
- Brazil occasionally crashed at startup in certain situations.
- Copy/Paste/Import crash bug fixed.
- Normal channels Y and Z did not display correctly when selected after rendering.
- Custom output size as set in modal options dialog was not used for rendering.
- Sun's north dial had incorrect background color.
- Brazil texture shaders (like occlusion, reflect/refract) did not work as children of RDK procedural textures.
- Material editor rename did not update the basic material definitions.
2008-03-10: Public Beta 11
Features:
- Matte material texture summary added.
- Brazil Advanced Material Skin base shader added.
- Transparency map amounts supported correctly.
- Optimized basic material shader.
- Add Default Content option added to Brazil config.
- Added photon support to Rhino Basic Material.
- Embedded files are saved in SaveSmall.
- Photon support added for all major Brazil materials - blends still to be done.
- 'Remove instancing' option added to content editor node tree.
- Brazil Render Cache and Photon options now support loading and saving.
- It is now possible to click on the list icons in the Render Cache and Photon options to enable and disable those features.
- Double-clicking the content editor's caption causes it to roll up into a caption-sized bar. Double-clicking again restores it to its original height. The same applies to the non-modal Brazil options dialog.
- Added new Renderer Support option 'Restore content editor window at startup'.
- Added new Brazil r/s option 'Restore options window at startup'.
Bug Fixes:
- Complex "two color" procedural textures did not correctly set the child amount/on parameters.
- Multi-threading problem in Dots texture fixed.
- Utility material basic material slots were off by default.
- Some internal and implementation shaders were showing up in the material/texture list even when the config option was off.
- Basic material texture amounts were broken in Brazil shader implementation.
- 24-bit TGA, TIFF or PNG files no longer render fully transparent.
- Matte material reflection source did not work correctly.
- Decals did not move when objects were transformed.
- Transparent shadows did not work correctly on the Rhino Basic Material.
- Chrome glossiness controls did not work correctly.
- Crash when loading bzpreset files in some circumstances.
- Copy/Paste caused multiple copies of materials to appear in the material editor.
- Bitmap texture evaluators were not thread safe - caused bucket artifacts on MP machines in environment renderings.
2008-02-08: Public Beta 10
Features:
- Mask Color texture added.
- Rendering dialog added; Sun, Safe Frame and Ground Plane dialogs nested under it.
- Option added to Rendering dialog to control if support files are embedded in 3dm files.
- Thumbnails on content browser 'existing' page now have a context menu.
- Safe Frame and Ground Plane options added to Brazil menu.
- Wire post default added to wireframe section.
- Content control drag-drop now supports moving as well as copying and instancing.
Bug Fixes:
- The 'Use global settings' option in the light shadows dialog had no effect.
- Skylight map control on Luma Server had no effect when using GI Environment.
- Ground Plane scripting didn't work.
- Wireframe options were labelled 'Miscellaneous'.
- The Brazil Object Properties dialog is no longer displayed when a light is included in the selection.
- Post-effect defaults moved from Renderer Support to new 'Post Effect Plug-ins' dialog under Rendering.
- Projector lights crashed when a texture was not set
2008-01-31: Public Beta 9
Features:
- Added Brazil Utility Material.
- Added Reuse render window and Clear render window options to Brazil configuration dialog.
- Added custom curve option to BAM's refraction UI.
- Implemented complete Matte/Shadow material (most params were not working).
- Checker texture is now truely 3d.
- Many new parameters completed for Brazil Toon Material - highlight now working, for example.
- Support files, including textures, are now embedded in 3dm, rmtl, renv and rtex files.
- Color gradient swatch added to custom curve dialog.
- Added 'Save As Image' command to texture editor.
- Added 'Shadows on by default' switch in Brazil configuration.
- Custom material implemented in Render Pass options.
- Added 'Use viewport lens' option to view settings.
- Environment maps on Basic Materials now work correctly.
- Environment override controls added to BAM and Porcelein materials.
- 'EMap', 'WCS' and 'View' projection options added to textures. Use view for Brazil environment mapping.
Bug Fixes:
- Automatic sections were alphabetically sorted.
- Planar projection did not correctly support 3d (UVW) coordinates when rendering in Brazil.
- Volumetric environments were disabled in certain cases.
- Default glossiness values in Chrome and Porcelein materials were wrong.
- Light decay feature now displays a dome similar to the attenuation domes.
- Light decoration wire lines were always black.
2008-01-22: Public Beta 8
Features:
- Added interpolation option to resample texture.
- Added Open command to subnode control menu.
- GI Environment implemented - just add a HDR texture, enable Skylight and "Use Environment Settings" and go.
- Separated BAM's basic surface parameters into a different UI section.
- Atmosphere visibility flags implemented.
- "Light both sides" option added to parallel lights.
- Gradient texture supports custom curve option.
- Added bump support to Brazil Chrome Material.
- Material exclude lists for reflection and refraction now work.
- Environment mapping now working on all shaders - note that environment overrides do not work in raytraced mode yet.
- Occlusion texture exclude list now works.
- Lock area light dimensions button implemented.
- All custom curve buttons now have a gradient display above them.
Bug Fixes:
- Depth of field was disabled in Beta 7 due to a crash in the core. This is now re-enabled.
- SplutterFish logo now has the correct background color and all 'About' dialogs are consistent.
- Output Size settings were not working correctly when renderer changed to Rhino and back to Brazil.
- Two and three color gradient environments implemented.
- Fixed transparent shadows with the glass shader.
- Crash when using sub-surface scattering is now fixed.
- Extremely slow rendering when many similar basic materials were attached to lots of geometry.
- Spherical environments were shown incorrectly in the viewport.
- Redundant displacement controls removed from Brazil Chrome and Glass.
- Glass Fresnel options were not working.
- Unused 'Point light parameters' section was still present.
- Area light sampling parameter defaults were wrong.
- Area light sampling 'adaptive' section did not disable controls.
- Several 'locked' values were not updating correctly.
- Light focus caption did not update under certain circumstances.
- Light 'Attenuation on' checkbox was not checked by default.
- In the light photometric section, after loading an IES file the units did not update.
- In the light photometric section, the distribution combo did not have the 'diffuse' option for area lights.
- In the light photometric section, the default unit was 'none' instead of 'candela'.
- Light auto-focus-type did not work when switching between rectangle and disc area focus.
- Light surface soft edge parameter was incorrectly passed to Brazil during rendering.
- Light surface soft edge and contrast parameters were not limited to 0..100.
- Only brep objects could be added to include/exclude lists.
- Custom curves were not initialized until their UI was displayed.
- Pressing ENTER in numeric edit boxes did not trigger a preview update.
- 'Max error' numeric edit boxes only allowed integer values.
- After changing the 'Show details panel' check box in content editor options, the UI did not update.
2007-12-18: Public Beta 7
Features:
- Quick buttons added to the top of the Content Browser 'new' page for commonly used materials, environents and textures.
- Glow post-effect user interface improved.
- Ray Server Reflect/Refract/Total texture controls implemented.
- Added RDK support for Ground Plane.
- Support for linear lights added.
- Decal support added to RDK and Brazil.
- Motion blur support (with Bongo 1.0) added to Brazil (only previously worked on WIP Rhino 3.0 version)
- 'Details' section added to content UI. This shows advanced information about the content (Turn on in editor options)
- Custom curve controls added to light UI and shaders.
- Support for Sphere and Plane Brazil primitives added.
- Safe-frame scripting implemented.
- Volumetric, Global Fog and Composite environments added.
Bug Fixes:
- Texture cache was saving png files on evaluation version, causing IO and burning saves.
- Previews did not update correctly when textures were linked as instances to child textures.
- Changing a child content caused a memory leak.
- Mapping pre-process caused unnecessary mesh copying. Less memory is now used in all cases.
- Custom render mesh preview bounding box works correctly when multiple plug-ins are loaded.
- Brazil Advanced Materials now work correctly in blends/decals.
- Some light sections failed to appear when first selecting a light in Brazil.
- Brazil object properties/light dialog stole focus from Rhino.
- Some implementation shaders were not properly tagged.
2007-10-19: Public Beta 6
Features:
- Updated Brazil API to build 1394
- ClearRdkCaches command added to clear texture and preview caches.
Bug Fixes:
- Brazil Glass filter color and absorption color texturing did not work correctly.
- Certain materials show up black when reloaded from older models.
- Small black spots when using the default light no longer appear.
- Crash bug when using GLSL plug-in and Brazil at the same time.
2007-10-10: Public Beta 5
Features:
- The Content Browser now remembers which page was selected and which radio button was checked.
- Procedural textures now support alpha channel output - including 'in-tree' blending.
- Texture simulation now renders to PNG files for alpha support and better disk usage.
- Manual override added in options for sun preview display.
- Additional large simulation bitmap size added in options.
- Added Mask texture that creates masks from other textures.
- Procedural textures can now blend between base color and the color of selected sub texture.
- RDK Sun now casts a shadow in Brazil.
Bug Fixes:
- RDK and Brazil dialogs now work well with different DPI settings.
- Content usage did not update correctly when loading a file in certain cases.
- Texture Mapping channel was incorrectly set to 0 when loading a file with no mapping channel info.
- Content drag and drop from another instance of Rhino did not work.
- Bitmap textures and Brazil Advanced Textures did not show correctly in the texture editor preview.
- Basic material did not support texture on-off and amount switches in Brazil.
2007-09-18: Public Beta 4
Features:
- 'Projection Changer Texture' added - converts between lightprobe, equirectangular, emap and cube map projections.
- Scrollbars now scroll during a drag operation if you hang over their arrows.
- Brazil image textures support alpha transparency.
- Emap, vertical cross cube map and horizontal cross cube map projections added to HDR texture.
- 'Adjustment Texture' added. Implements many common texture modifiers.
- HDR and Projection Changer textures now support cube face map extraction using GetParameter (Geeks only).
- Added support for Mapping channels to all textures.
- Added non-repeating wrapping to bitmap textures.
- Mapping enable check box implemented in Brazil system options.
- Bump support for Brazil Advanced Material, Toon and Glass.
- Added 'Exposure Texture' which is mainly meant to be used for exposing HDR images.
- Added in-viewport sun preview for RDK compliant renderers.
- Added Brazil support for RDK sun.
- Sun dialog visually improved ('SunLight' command and other sun calc buttons in Brazil)
- Document sun settings added to Rhino document options.
- Sun dock bar added 'SunDockBar' command. Also added to Brazil menu.
Bug Fixes:
- Fixed some instability in the thumbnail extractor for rmtl, renv and rtex files.
- Switching an HDR environment image to map as a box caused an indefinite hang.
- Unused pixels in HDR images contributed to overall exposure.
- HDR texture UI did not resize correctly.
2007-08-30: Public Beta 3
Features:
- TriangulateRenderMeshes command added to the RDK to force all document render meshes to triangles. Can speed up translation.
- Local mapping sections for textures now have lockable fields.
- Texture previews now update progressively - it's now much faster to fiddle with the parameters.
- Brazil materials and textures now accept materials into child slots. Now possible to include Toon in a texture eval tree etc...
- 'Wrinkled Texture' renamed to 'Turbulence Texture' - implements Turbulence type Perlin noise.
- 'Noise Texture' renamed to 'fBm Texture' - implements Fractal Sum Perlin noise.
- 'Noise Texture' added - implments many different noise types and syntheses.
- 'Advanced Dot Texture' renamed to "Dots Texture" - includes a complete UI.
- 'Dots Texture' optimized for speed.
- Removed older 'Basic Dots Texture'.
- Perturbing and Perlin Marble texture UI completed.
- HDR texture now supports cube map conversions.
Bug Fixes:
- Highlight graphs were not updating immediately when edit box spinners were dragged.
- Highlight did not appear on Brazil Glass.
- IOR menu did not appear on Brazil Glass or the texture summary.
- Texture summary IOR values had too few decimal places.
- Blinn highlight anisotropy and angle values had no bounds.
- Render meshes were re-created before every render - caused a big delay to occur after the render button was pressed.
- .rtex files (textures) did not contain a preview.
- Contents leaked memory when they had three or more children.
2007-08-16: Public Beta 2
Features:
- IOR menu added to all IOR edit boxes.
- Transparency mapping support added to Rhino Basic Material in Brazil.
- Wood, Marble, Granite, Stucco, Blend, Noise and Waves textures added.
- Perturbing and Perlin Marble textures added (unfinished UI).
Bug Fixes:
- Models with many individual objects not assigned RDK materials used huge amounts of memory.
- Default light clipping did not take custom render meshes into account - some may have rendered black.
- Brazil automatic textures crashed when there was a parameter named "offset" - i.e., Br_Noise
- Toon ink-width mapping did not work correctly. Other map issues where a luminance rather than a color is expected should also be fixed.
- Displacement should not have been in Advanced or Toon materials and has been removed.
- Opacity mapping was not correctly simulated in the Brazil Advanced Material.
- Chrome materials did not update correctly.
- Highlight was not simulated correctly on Brazil Chrome Material.
- Some Post Effect dialogs did not have spinners on the numeric edit boxes.
- Phong and Angular glossiness options were reversed in Brazil Glass material.
- Phong glossiness was limited to 100% in Brazil Glass material.
- Importing a 3dm file now merges the original and imported contents.
- Brazil failed to render when parallel light did not have photon focus shader attached.
- Light attenuation widgets were drawn with focus angles even if focus was disabled.
- Exclude lists can now be set as Include lists instead.
- Light Include/Exclude list dialog now has pick buttons.
- Misc settings did not update viewport in some circumstances.
2007-08-02: Public Beta 1
Features:
- High Dynamic Range texture implemented.
- Glass material added.
- Option-sets management implemented (Brazil Bridge Renderer)
- Copy, Paste, Load and Save buttons on Options.
- Help added.
- Added torus preview geometry.
- Luma server "Skylight map" controls implemented.
- Resample texture added.
- Clicking on the render window during rendering causes the bucket clicked to be rendered next.
- Brazil About and Light portal commands added to menu.
- Brazil toolbar added.
- Brazil Advanced Material simulation support added.
- Bitmap textures / Brazil Advanced Textures now support tiling/offset/rotation.
- Brazil Physical Sky environment added.
Bug Fixes:
- Output Size options dialog was behaving inconsistently.
- Environment texture support improved (no longer simulates textures).
- RDK installer choked on 3.0 SR3c check even if v4.0 was installed.
- Instanced content appeared twice in Content Browser 'Existing' tab.
- Double-clicking a grayed-out content in the Content Browser 'Existing' tab caused a crash.
- Light decorations were clipped wrongly.
- "Dead spots" on scrolling dialogs should now pan correctly.
- Post effects did not work correctly on 32-bit displays.
- Light portals did not work correctly.
2007-06-05: Public WIP 15
Features:
- Docking Content Browser implemented (command: ContentBrowser)
- Rendering time is now displayed on the Rhino command line.
- Configuration options dialog (also on menu).
- Added options "Show automatically generated shaders" etc
- Added Composite material.
- Added Reflect/Refract UI to Brazil Advanced Material (BAM)
- Added Ghost, Velvet and Glow-worm BAM base shaders.
- Added Blinn and Sheen highlight options to BAM.
- Added support for per-face materials.
- Added Cube Map texture.
- Added reflection/IOR parameters to basic material (support in Rhino from SR2)
- Added Matte and Shellac materials.
- Added Occlusion texture.
- Changed luma server defaults to match MAX version.
- Changed options panel default setup.
- Changed materials on environment preview.
- Double click on environment now switches it to current.
- Texture preview window aspect ratio is no longer constrained.
- Removed displacement feature - this is now available as a separate plug-in.
- Custom render meshes (ie - displacement meshes, see above) are now previewed in the viewport.
Bug Fixes:
- Brazil materials did not support procedural shaders correctly.
- Odd window behaviour fixed.
- Brazil occasionally hung when cancelling from the progress window.
- Dragging a material to an object did not unselect all objects.
- Numeric edit boxes exhibited strange and inconsistent selection behaviour.
- Gradient environments display noise at horizon.
- Many, many smaller bug fixes.
2007-03-30: Public WIP 14
Features:
- Implemented a grayscale gradient picker for Contrast color buttons.
- Preview geometry, rotation and background information is now saved in the 3dm file.
- RDK dialogs now support tabbing between controls, and numeric edit boxes accept the RETURN key.
- The RDK file dialog now remembers the state of the 'Show Preview' checkbox.
- Added PolygonCount command to display the current render polygon count.
- Environments update the document render settings when they are changed - preview in rendered viewport
- Added settings to Renderer Support options page for post effect document defaults.
- Improved scrolling performance for expanding dialog interface controls.
- Added wireframe options to the Brazil options to support Wireframe post effect.
- Added support for RenderWindow, RenderInWindow and related commands.
- Switched liciencing to Rhino based CD-Key system.
- Added post-effect plug-in defaults dialog to "Renderer Support" in options.
- Includes Beta 2 of the Rhino Renderer Development Kit (RDK).
Bug Fixes:
- Changing values in the content editor caused a backlog of old preview renderings to build up which often meant there was a long delay before the latest preview could be seen on the screen.
- Under certain conditions no environment was current or 'Set As Current' didn't work.
- Some matrices were saved incorrectly in older versions of RDK. These files should now load correctly.
- Meshes with no canonical TC array (m_S) were not rendering with the correct TCs.
- The Render Cache resample filtering radius is no longer limited to 100.
- The Brazil Properties panel is no longer sunken.
- Instability in thumbnail previewer for rmtl, renv and rtex files fixed.
- ExtractDisplacedMeshes command failed in some cases on Rhino 4.0.
2007-01-22: Public WIP 13
Features:
- Content drag and drop now supports instancing by using the Alt key.
- Added a main menu to the Content Editor.
- Show Incompatible Materials menu option added to Content Editor.
- Removed 'Rotate' and 'Drag & Drop' commands from the Content Editor thumbnail context menu. The left mouse button now drags, and the right mouse button now rotates.
- Added an 'Open' command to the Content Editor thumbnail context menu. This opens a floating window containing a resizable preview of the selected content.
- Added gradient procedural texture.
- Added rotation local mapping support for procedural textures.
- Reduced memory requirements for model dramatically.
- Content editor side panel is now wider and closed by default.
- Brought light and other UI up to date with Max. Lights now support rect area and disc area focus and shadow and photon focus.
- Light projector now works.
- Added displacement properties dialog.
- Added 'ExtractDisplacedMeshes' command.
- 'BrazilSunLight' command renamed to 'SunLight'.
- Added support for Rhino 4.0
- Includes Beta 1 of the Rhino Renderer Development Kit (RDK).
20061103: Public WIP 12
Features:
- Visual improvements to content editor tasks and dialogs.
- Added a context menu to the content editor tree section.
- Added a procedural checker, dot, tile and marble with sub-texture and super-sampling support.
- Added "Local Mapping" section to texture UI.
- Added FBm and Wrinkled procedural noise textures.
- Render Pass Manager and options dialog implemented.
Bug Fixes:
- Content tasks (Create New, Delete, Rename etc) did not work in a consistent manner when a child content was selected.
- The first environment was always set as current instead of using the one saved in the document.
- Dialog scroll bar did not work correctly for page and line increments.
- Content instancing did not work properly for child contents.
20060831: Public WIP 11
Features:
- Brazil Advanced Material added.
- Brazil Toon material added.
- Safe Frame display implemented.
- All Brazil UI made to match Max version as closely as possible.
- Photon Map UI (currently unsupported by core shaders - no photons yet, sorry)
- Tidied light UI.
- Light attenuation and focus graphical representation.
- Missing textures are now reported in the Brazil console log.
- Material and environment editors have been combined into a single tabbed editor window.
- A texture editor has been added to tabbed editor window.
- Select Content dialog is now resizable and has a 'New' button for creating new content.
- Content Browser 'Existing' tab now has a thumbnail display.
- New numeric edit box implementation.
- Modal dialog boxes now remember their position and size.
- Edit button on Rhino Material Properties dialog displays Material Editor and selects the material.
- New graphics throughout the interface.
- Content categories.
- Procedural texture support added to RCM.
- Improvements to Splutterfish license manager UI.
- Added support for Shadow exclusion lists.
Bug Fixes:
- Under some circumstances a content editor could lose its selection indicator.
- Content was sometimes displayed in the wrong order in the content editor.
- Light decay params were grayed out all the time.
- Selecting a light moved the focus to the light dialog and prevented the delete key from working.
- Mapping channel UI kept resetting selection to channel 1.
- Mapping widgets were being drawn even when hidden.
- Rendering aborted when texture files were not found.
- Attempting to assign a child content to an object caused a crash.
- Image output size settings were not linked to Rhino render size settings.
- Brazil field of view did not match Rhino viewport.
- Brazil would not start if SplutterFish license manager had changed.
- Rhino crashed when trying to drag a mapping widget by using the center grip.
20060609: Public WIP 10
Features:
- New Rhino 4 style texture mapping object properties dialog with simple/advanced UI options
- Brazil light user interface fully implemented to match Max Brazil 2.0 implementation.
- Added support for shadow maps shadow shader.
- Brazil Chrome Material added.
- Added support for box and spherical mapping types in the Basic Environment.
- Editor now supports keyboard navigation between thumbnails by using the arrow keys.
- Several editor options added to exclude previews and so on for developers.
- Shader channel dialog box (sub-node "Properties") added.
- Support for new types added to automatic shader UI (varying bool, ON_2dVector)
- Depth of field and lens settings added to new View section in options.
- Options dialog reorganized.
- Added support for material instancing.
- Added UVW rotation support in texture mapping UI.
Bug Fixes:
- Reflection and refraction was not shown correctly in the previews.
- Texture mapping for block instances was not handled correctly.
- Texture mapping for non-standard channels not handled correctly.
- Rhino crashed when Brazil expired - this is now fixed.
20060407: Public WIP 9
Features:
- Added blend support at Brazil shader level.
- Added native pass-through support for Basic Material sub-shaders.
- Drag and drop to and from sub-node controls implemented.
- Drag and drop from Explorer to texture UI implemented.
- Drag and drop of colors and content thumbnails implemented.
- Luma Server settings fully implemented (except skylight map).
- Frame buffer now allows zooming and scrolling.
- Frame buffer now supports channels.
- Frame buffer now supports post processing plug-ins.
- Frame buffer menu and tool buttons added.
- Bucketing options brought up to date.
Bug Fixes:
- Mapping widgets did not update the display properly when clicked on.
- Using the SelLast command after showing mapping widgets caused a crash.
- Luma Server options were not enabled and disabled at the right times.
- Use Environment skylight settings did not work correctly.
- Rectangular light did not work properly after using Mirror command.
- Many types of tiled mappings did not evaluate correctly.
- Spinners kept getting disabled on mapping properties dialog.
- Mapping properties dialog allowed nonsensical operations when widgets were selected.
- Selecting and deselecting objects was very slow when there were many objects in the scene.
- Brazil option defaults were being overwritten by the user's settings.
20060120: Public WIP 8
Features:
- Basic material and texture controls hooked up.
- Texture mapping dialog has separate capping and texture space controls.
- Exclusion lists on Luma Server and lights.
- Full shader level support for Rhino Basic Material added.
- Checker environment shader added for testing purposes.
- Gradient environment shaders added.
- Planar background environment shader added.
- Basic Texture support at Brazil shader level.
- Tiling and UV offset supported for surface UV mapping.
- Added support for texture mapping while saving.
- Improved the Content Editor. Added splitter and Up-One-Level button.
- Added Brazil Advanced Texture with support for mip-mapping and EWA filtering.
- Added "Existing" tab to content browser to allow copying existing nodes.
- Special control added for sub-nodes. Supports clear, change and open actions + change button.
- Added preview background controls.
- Added bitmap (support file) search mechanism - see "Renderer Support" under options.
- Mapping options moved to "Renderer support".
- Added Brazil global options to Rhino options dialog - "Show Splash Screen" option enabled.
- New beta RCM SDK available with support for textures etc.
- New shaders from SF - including Occlusion.
Bug Fixes:
- Deletion of a child content caused a hung UI that never went away + program crash.
- After setting a mapping to a lot of objects, selecting them all was extremely slow.
- Environment Editor was being affected by operations in the Material Editor.
- Certain mapping types and displays were unworkably slow.
- Selecting certain lenses caused a lockup in some circumstances.
- Edit box spinners did not work below certain values.
2005-11-30: Public WIP 7
Features:
- Implemented mapping support with mapping properties dialog and widgets.
- New commands: MappingOn, MappingOff, AddMapping, RemoveMapping.
- Mapping works in OpenGL display and all renderers that support UV mapping.
- Implemented automatic lens parameters on options dialog.
- Updated Motion Blur options dialog to match latest Brazil Max implementation.
Bug Fixes:
- The material editor was duplicating the default materials.
20051003: Public WIP 6a
Features:
- Implemented Motion Blur options dialog and connection to Bongo.
- Implemented real-time content preview with drag-rotate using OpenGL.
- Implemented object properties dialog with visibility options.
- Implemented editor options dialog box and preferred renderer option.
Bug Fixes:
- Content preview had memory corruption which could cause a crash on exit.
- Spotlights and rectangular lights did not work corrected (fixed in WIP 6a)
Improvements:
- Cancelling rendering is now much faster than with previous builds
20050901: Public WIP 5
Features:
- Implemented sun angle calculator dialog.
- Non-modal options dialog now remembers its open sections.
- Previews now render in the background and have three steps of refinement.
- Updated load and save functions to use UTF8 text.
- Luma Server options dialog updated to match latest Brazil SDK / Max.
- Parallel light now has a solar vector control.
- Added command BrazilSunLight for creating a sun.
- Material Editor extension now has a better open / close button.
- Material Editor now has a splitter for resizing the thumbnail area.
- Implemented Render Cache options dialog.
Bug Fixes:
- Viewport did not update when a light was turned on or off.
- Non-modal options did not save their state correctly.
- Thumbnail render engine was using 100% CPU time when 'idle'.
- Material Editor scroll bar did not reset when changing thumbnail size.
- Material and Environment editor windows became linked when minimized under some cicumstances.
- Render button on options dialog did not work on non-English versions of Rhino.
Improvements:
- Assignment of a material to multiple objects has been greatly speeded up.
- Preview rendering speed has been doubled.
- When rendering is aborted, the user is only asked for confirmation if at least 5 minutes have elapsed since rendering began.
- Content Editor side-bar is now extended by default.
- Light properties dialog now supports varying shader names properly.
- Tidied and documented the RCM SDK.
20050628: Public WIP 4
Features:
- Dragging a content to Windows Explorer now creates a content library file.
- Implemented Ray Server options.
- Extensible light parameters implemented in Light Properties dialog.
- Extensible shadow shader parameters implemented in Light Properties dialog.
- Extensible illumination shader parameters implemented in Light Properties dialog.
- Additional light, shadow shader and illumination shader types added.
- Hard-coded materials removed in preparation for full material model. NOTE: Old models may not be compatible with new material types.
Bug Fixes:
- Numeric controls were behaving erratically.
- Default light did not come on when all lights were turned off.
20050603: Public WIP 3
Features:
- Implemented environment editor to support prototype environment shaders.
Bug Fixes:
- Multiple instances of default materials were sometimes created.
- "Ibis: Render Content Manager is not present" appeared in certain circumstances.
- Sometimes crashed on exit with "Pure virtual function call".
20050530: Public WIP 2b
Features:
- Rendering now works in a separate thread.
- Custom frame buffer display to integrate properly into Rhino render window.
- Changed over to using Brazil transport interface instead of scene generator.
- Implemented Save As, Print, Exit and Copy commands in render window.
- Material Editor now has common tasks on the thumbnail context menu.
- Material Chooser now has thumbnails instead of just text.
- Material preview settings changed; updates should be faster.
- Render Preview command implemented.
Bug Fixes:
- Material Editor was stealing focus from the Rhino command prompt.
- Material preview updated every time a text box was changed.
- Memory use was excessive while converting Rhino meshes to Brazil.
- Plugin was unstable and crashed during Rhino shutdown.
- Options dialog remained usable during rendering.
- Wire color was changed when assigning a material to an object.
- Render window sometimes appeared with the wrong size.
- Render used plugin material even after switching back to basic material.
- Luma Server global illumination options were incorrectly disabled.
- Ray accelerators were unstable. These are now temporarily disabled.
- Removed some test code which may have been causing instability.
- Rendering crashed on encountering a block instance containing non-meshable objects.
- Brazil options were still available when Brazil was not the current renderer.
- Material Browser OK button was not disabled correctly.
06.05.2005: Public WIP 1 - First Public Release
- Finished CD key code.
- Added a Brazil menu to Rhino.
Click to read this topic3/28/2008 3:34:28 AM - -195.73.211.173 Click to read this topic11/25/2006 11:15:04 AM - Mitch Heynick-68.164.84.5 Click to read this topic11/25/2006 11:15:04 AM - Mitch Heynick-68.164.84.5
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