Why do objects render black when I import the 3DS file?
This has nothing to do with the normals, and everything to do with the vertex order used to construct each polygon...Rhino uses a counter-clockwise (CCW) order to determine how to draw individual polygons. However, in this case, it appears these polygons are all over the map...unifying the normals doesn't necessarily change (or correct) the order problem. A common fix for this (and it is common for .3ds files) is to export the bad objects as RAW triangles, then import them back in, and then run UnifyMeshNormals. That should clear everything up. -- Rhino Development team
DXF/DWG
Make sure you have the hotfixes appied to RH3.0 in order to use the lastest improvements in DXF/DWG I/O!
DWG and DXF files use a right-handed, Z-up coordinate system and thus, by default, they open in Rhino's top viewport.
As far as we can tell, nothing short of 3DS MAX itself, will read/write MAX files. Some info about this from Okino: In order to read/write .max files we must run PolyTrans directly inside 3DS MAX itself. This is because we need to have 3DS MAX evaluate its "stack" of plug-in modules that operate on the base mesh. The evaluated output mesh is then sent to PolyTrans. Vice versa, we need to gain access to the core of 3DS MAX to import data from PolyTrans and save it to the 3DS MAX internal database.
Rhino3DMaxTools - script-based tools for data echange between Rhino and 3DMax. This version supports camera export from Rhino to Max and import still and animated cameras to Rhino.
OBJ
STEP
2. File Format Translators
Concepts Unlimited
DataKit
Okino Polytrans
PS-Exchange from Delcam
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6/3/2006 6:04:26 PM - Margaret Becker-216.160.94.83