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Brazil r/s for Rhino Wiki pages |
| SplutterFish / Robert McNeel & Associates |
This wiki page describes some features of Brazil r/s in laymen's terms.
Brazil is:
This image was rendered in Brazil for Rhino, and it shows advanced features that you will not find in simpler rendering platforms such as the Rhino renderer or Flamingo:

The five details highlighted in this image represent an advanced feature:
Raytracing
Brazil's render engine uses the raytracing method (as opposed to scanline or hardware renderers). Raytracing has the advantage of simulating the way photons actually behave; although raytracing is not limited to realistic solutions.
Brazil's advanced raytrace engine simulates a wide range of effects including:
See Brazil Options for more information.
Advanced lighting
Rhino supports point, spot, directional, linear, and rectangular light objects with simple properties such as color, hotspot, and shadow casting. Brazil adds about 100 more light properties. The number of light properties can be intimidating, but most of these settings are only needed in a few specific cases.
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Brazil light features include:
Brazil will also display focal cones and attenuation spheres for selected lights in the viewport, so you can see the affects of your settings in real-time.
Toon and NPR
Brazil includes non-photoreal (NPR) effects such as toon shaders.
(Car)Toon shaders cooperate with photoreal shaders so you can mix glass, brushed metal and toon in a single scene without losing the ability to do indirect-illumination, depth-of-field or any other effect.
You can specify the behaviour of fills and inks including:
Depth of Field
Depth-of-field (DOF) simulates the imperfect focusing properties of physical lens-systems such as biological eyes and cameras. DOF adds a measure of realism to a rendering by blurring out-of-focus areas. It can also be used to "mask" areas of the scene such as distant surroundings.
The settings for DOF include:
Procedural Textures
Brazil supports both bitmap and procedural textures. Bitmap textures use images (a grid of colored pixels). Procedural textures, on the other hand, are defined by a mathematical function. Procedural textures do not suffer from resolution or tiling problems, and it is easy to change their behavior. Procedural textures are simulated in the Rhino viewport to make adjustments easy.
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Brazil built-in functions:
Advanced definitions can be used to create other realistic materials such as wood and stone.
High Dynamic Range colors
Brazil is a high-dynamic-range (HDR) engine.
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With an HDR rendering engine, colors are not limited to the black~white range. Colors can be brighter than white and darker than black. "Brighter-than-white" colors are important even though the computer screen cannot display them, because colors in a rendering are often diluted by partial reflection or refraction.
High-Dynamic-Range Colors Details
Global Illumination
Global Illumination is a feature you will find in most modern rendering platforms including Brazil.
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Global Illumination uses both direct and indirect illumination to generate a realistic image. Direct illumination is the process where light objects cast light onto objects creating bright areas on surfaces that face the light source, darker areas on surfaces that do not face the light source, and shadows when surfaces cannot "see" the light source directly due to some obstruction. After a surface has been lit directly, it emits photons and some of those photons are captured by other surfaces and some of those photons are finally caught by our eyes or a camera. The effect of indirect illumination is relatively small compared to that of direct illumination. Yet, it is very important to the "realistic" quality of the image.