If your plug-ins extends the RhinoScript scripting, then you can add it to Monkey RhinoScript Editor
*Create a syntaxml description file that includes your plugin methods.
*Compile and Save the .syntaxml file in Monkey\Resources directory
To create the description file, use MonkeySyntaxTreeEditor command.
Be sure to increase the version number when you make a change or Monkey won't realize it has to recreate the dll caches.
Here is how to create your plug-in syntax tree that you can use from within Monkey RhinoScript Editor :
1. Click the New icon: this creates new tree. the name of the tree should match the name of your plugin.
2. Add your functions and define parameters and return values. You can also type a signature string in the property box directly, Monkey will attemt to parse the signature. Hence, if you type something like:
AddGeometry(intType, blnRedraw, dblSize) as RhObject
it will be properly parsed into:
AddGeometry(ByVal intType As Integer, ByVal blnRedraw As Boolean, ByVal dblSize As Double) As RhObject
You can make minor adjustments inside this signature string as well, such as replacing "ByVal" by "ByRef" or changing parameter types.
3. When done, compile then save in Monkey resources folder.
4. Open Monkey editor and your plugin tree should show.